Thursday, August 28, 2014

Kingdom Hearts Cutscene Analysis

 

One of my favorite video games is Kingdom Hearts. Here is a cutscene from KH1. In this part of the story, Sora approaches Riku to save his friend, Kyrie. Once Riku announces that he is actually being possessed by the evil Ansem, the fight is on.

This cutscene includes a large variety of voice overs. Sora, Donald, Goofy and Riku all have lines in this scene and their are about 2-3 voice dubs for riku to sell the idea of his possession by Ansem. Some of the sound effects include chains, foot steps and effects for swords and shields. The footsteps all sound really fake but, the cartoony vibe is apparent through the sound.

Tuesday, August 26, 2014

BIOWARE Game Development



Bioware is a game development corporation founded by Greg Zeschuk, Ray Muzyka, and Augustine Yip started the company in Canada in 1995. Their first commercial game, Shattered Steel, was released in 1996 and co-developed with Pyrotek Game Studios. Shattered Steel noticed by Interplay Productions, a game publisher, for its realistic graphics which paved the way for Bioware to sign a multi-game agreement with IP.

Founders of Bioware


Some if their most famous games include Baldur's Gate, MDK2, Neverwinter Nights, Star Wars : Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age. In 2008, Bioware was acquired by EA Games to act as its own division. This acquistition allows Bioware access to EA's audio team members but, they seem to mostly use their own team of sound designers. In Mass Effect 2, for example, Bioware used their own audio team of 8 to design the sound, dialog, music and effects but, used a combination of Bioware's and EA Games' sound designers for the Star Wars games.


Here is a list of Bioware's Previous Games:

Thursday, August 14, 2014

OGRE Game Engine




The OGRE game engine is a scene oriented, flexible, 3D engine designed to make it easier for developers to produce games and demos using 3D hardware. OGRE stands for Object-Oriented Graphics Rendering Engine.  Steve Streeting created OGRE using the C/C++ language and made is accessible through various platforms: Windows, Linux and Mac OS X.



OGRE's features range from lighting, shadows, texturing, shaders, meshes, scene management, animation, physics and scripting. Developers can affect fonts, game environment,  maps, the save/load system and so much more. Users of OGRE are draw to the engine's ability for graphic performance and its open source rendering library.



OGRE is free to download but after further research, it seems that developers that use OGRE all have different ways to utilize sound with the game engine because, it does not feature it on audio-ware. A user must use an add-on or a different program to include sound.